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1. 0.0 COSMOS/Exploration Feedback - in Missions & Complexes [original thread]
Edited by: Vahur Kahur on 16/04/2007 13:26:31 Originally by: 6ene6ene OK SERIOUSLY! WTF CCP??? I MEAN, COME ON! "The Sansha Minefield" is rediculously, I mean REDICULOUSLY hard! I lasted all of 15-20 seconds in my rigged out Dominix. ...
- by Vahur Kahur - at 2007.04.16 13:30:00
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2. 0.0 COSMOS/Exploration Feedback - in Missions & Complexes [original thread]
Originally by: nice boy ccp at least say somthing about the whole dam thing......we are paying good money to play this dam game!! show a bit of respect FFS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! How about you "show a bit of r...
- by Vahur Kahur - at 2007.04.11 16:15:00
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3. Bloggers #54, Oveur gives you a chance to sit in the driver's seat - in EVE Information Portal [original thread]
UI must never let the player down, not by ignoring of button-click (lag, slow system, doesn't matter), not by shuffling overview so you target the wrong ship (more enemies came in), not by having weird two-layered selection with border and spinnin...
- by Vahur Kahur - at 2007.04.05 07:32:00
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4. Post Revelations 1.4.1 Patch Deployment Feedback Thread - in EVE Information Portal [original thread]
Pity that character creation part is not available while the server is down. I'd make some funny (or sad) faces to kill the time.
- by Vahur Kahur - at 2007.04.03 17:30:00
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5. Post Revelations 1.4.1 Patch Deployment Feedback Thread - in EVE Information Portal [original thread]
I can't play the game. It says "status: unknown" and give the same error popup like during downtimes. Help.
- by Vahur Kahur - at 2007.04.03 17:18:00
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6. 0.0 COSMOS/Exploration Feedback - in Missions & Complexes [original thread]
All disappointed people should open their minds and read this post by Xenofur .
- by Vahur Kahur - at 2007.03.26 11:03:00
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7. reguard agent quality and standing - in Missions & Complexes [original thread]
I'm a mission-noob myself, but yesterday I did a mission where I had to warp to some hostile place, beat off several waves of rats nad pick up something to bring it back to the agent. Since I had to move items, I think it was a courier mission, so...
- by Vahur Kahur - at 2007.03.23 15:31:00
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8. 0.0 COSMOS/Exploration Feedback - in Missions & Complexes [original thread]
Edited by: Vahur Kahur on 23/03/2007 11:24:24 Yes, I've read those arguments several time before on previous 11 pages. Let me try to say my stuff again in other words. Exploration (in general and in real life) is risky. You invest much money ...
- by Vahur Kahur - at 2007.03.23 11:22:00
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9. 0.0 COSMOS/Exploration Feedback - in Missions & Complexes [original thread]
Edited by: Vahur Kahur on 22/03/2007 16:46:01 I feel that CCP implemented the right spirit of exploration. Let me illustrate it by comparing with European explorers. Once upon a time people thought that maybe Earth is round and you can go eas...
- by Vahur Kahur - at 2007.03.22 16:46:00
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10. Projectile Ammunition Changes - in Player Features and Ideas Discussion [original thread]
The GAU-8/A (real life automatic cannon) ammunition is linkless, reducing weight and avoiding a great deal of potential for jamming. So I'm not sure about clips and things. Just wanted to point out that there is a special close range and high rat...
- by Vahur Kahur - at 2006.10.04 11:53:00
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11. Projectile Ammunition Changes - in Player Features and Ideas Discussion [original thread]
If you look carefully, you notice different calibre for autocannon and artillery cannon (200 and 480 mm in case of small projectile turrets for example), so the difference is already there and they use different ammo, logically, RP-wise, and such....
- by Vahur Kahur - at 2006.10.02 18:08:00
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12. Projectile? Everything is projectile! - in Player Features and Ideas Discussion [original thread]
Originally by: The M'hael Actually, in-game, "projectile" ammo is "pure" projectile. Just a solid round hurled forwards at high speeds. Energy blasts don't contain matter (no "solid body" to it), and hybrid shots are just that...a "project...
- by Vahur Kahur - at 2006.10.02 06:21:00
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13. The one thing this game REALLY REALLY needs - in Player Features and Ideas Discussion [original thread]
Edited by: Vahur Kahur on 01/10/2006 16:36:17 There is no coc kpit. You are inside a metallic egg filled with goo.
- by Vahur Kahur - at 2006.10.01 16:36:00
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14. Projectile? Everything is projectile! - in Player Features and Ideas Discussion [original thread]
Projectile: A body projected, or impelled forward, by force. (Including bullets, rockets, balls, particles.) I propose to abandon this overly generic term and rename the "projectile turret" skills and market categories to what they are already ca...
- by Vahur Kahur - at 2006.10.01 10:47:00
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15. Projectile Ammunition Changes - in Player Features and Ideas Discussion [original thread]
I find it a bit retarded that if you stick a shell into artillery cannon you do 100 damage, but if you stick it into a machine guns you do 10. How can I even use the same ammo for two weapons that are so different? How is it fair that you need 10 ...
- by Vahur Kahur - at 2006.10.01 10:41:00
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16. Lag fills me with hatred - in Player Features and Ideas Discussion [original thread]
UI lag should go ASAP. I can't believe this stuff hasn't been fixed in 3 years that the game has been around. 1. When browser loads some slow page, I can't close it and I can't minimise it. 2. When I open the market (the browse tab), the whole g...
- by Vahur Kahur - at 2006.10.01 10:29:00
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17. Please fix the log - in Player Features and Ideas Discussion [original thread]
Yes, the only time I want to check the log is when I get kiled... and it's always empty.
- by Vahur Kahur - at 2006.10.01 10:03:00
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18. Incompetent: IV - in EVE Fiction [original thread]
Well, this one had more filling than story itself :(
- by Vahur Kahur - at 2006.09.26 15:14:00
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19. Incompetent: III - in EVE Fiction [original thread]
Could make it about 30% shorter without losing anything, but it's still good. Keep it up.
- by Vahur Kahur - at 2006.09.26 14:54:00
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20. Incompetent: Part II - in EVE Fiction [original thread]
Edited by: Vahur Kahur on 26/09/2006 14:34:40 Even better than part 1. Great job approaching it from the perspective of crew members. I would omit some of the talk in the beginning. "your" means "belonging to you", "you're" is short for "you...
- by Vahur Kahur - at 2006.09.26 14:34:00
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